Medal of Honor: European Assault Guide

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Bulbajer’s Encyclopedia – MEDAL OF HONOR: EUROPEAN ASSAULT GUIDE

This page contains various information on the Nintendo GameCube game Medal of Honor: European Assault.

Characters – besides Lieutenant William Holt, there are squad members (long-lasting – except for two in the second-to-last mission – but not invincible allies – except Manon, who is invincible – that you have partial control over) and nemeses (the main villain in each mission, with strong health and strong firepower). (If any soldier gets too close to a tank, moving or not, they die. Earlier in the game your squad members automatically stay away from tanks, but they lose that feature in the later missions. Manon is not exempt from this glitch. The only way you can get killed by the glitch is if a German tank runs you over or you a tank moves into the space you are occupying. Friendly tanks will stop when you sit in front of them, but not if you approach from behind or the side.) Other minor characters are mentioned throughout; for some of them, go to the Medal of Honor Wiki on Wikia. Each time you play a particular mission, the names of your squad members (always the same for the mission) are randomly assigned a soldier with a weapon. The weapons may change squad members, but the same weapons will be used each time you play the mission. There are two exceptions, both in Russia (see below). In some missions, the squad members all carry the same weapon. The weapon of your nemesis always stays the same. Remember, you are the only soldier on either side that carries two guns (anyone can put down their gun and man the machine gun, though).

  • St. Nazaire
  1. Operation: Chariot (no squad members or nemeses)
  2. Raid on St. Nazaire
    • squad weapons – M1 Thompson, MP40, Karabiner 98k
    • (squad member) Guardsman Edwards
    • (squad member) Guardsman Parish
    • (squad member) Private Barrington
    • (nemesis) Klaus Mueller – MP40
  3. Lights Out in the Port City
    • squad weapons – Karabiner 98k, MP40, M1 Garand
    • (squad member) Guardsman Bristol
    • (squad member) Guardsman Jamison
    • (squad member) Sergeant O’Neal
    • (nemesis) Horst Brenner – MP40
  4. Escape at Dawn
    • squad weapons – MP40 x2, M1 Garand
    • (squad member) Guardsman Quinn
    • (squad member) Guardsman Perkins
    • (squad member) Guardsman Edmunds
    • (nemesis) Erich Koster – MP40
  • North Africa
  1. Operation: Blindfold
    • squad weapons – MP40, Winchester M1893/97, Karabiner 98k
    • (squad member) Guardsman Jamison
    • (squad member) Private Carr
    • (squad member) Private Baker
    • (nemesis) Adabold Brecht – MP40
  2. Operation: V2 Silence
    • squad weapons – Winchester M1893/97, Karabiner 98k, MP40
    • (squad member) Corporal Platt
    • (squad member) Corporal Rissik
    • (squad member) Sergeant Abbott
    • (nemesis) Hans Schneider – MP40
  • Russia
  1. Road to Stalingrad (in this mission, your squad members always have the same weapons)
    • (squad member) Vasileva – PPSh-41
    • (squad member) Moldavonov – Gewehr-43
    • (squad member) Foshkevich – Gewehr-43
    • (nemesis) Walther Neumann – MP40
  2. Climbing Mamayev Hill (in this mission, your squad members can carry carry a Mosin-Nagant 1891 or a PPSh-41)
    • (squad member) Junior Lieutenant Troffimov
    • (squad member) Captain Donskoi
    • (squad member) Lieutenant Padorin
    • (nemesis) Franz Gruebner – StG-44
  • Battle of the Bulge
  1. Mission to Rocherath
    • (squad member) Sergeant Hall – BAR
    • (squad member) Corporal Jennings – BAR
    • (squad member) Corporal Olsen – BAR
    • (nemesis) Folker Kappelhoff – MP40
  2. Farmhouse Liberation (During this mission, the squad members change; weapons do not switch squad members each time you play. Also, Sergeants Hall and Maser have the same amount of health as an ordinary soldier, which means they usually die quickly.)
    • (squad member, before rescue) Lieutenant Rogers – M1 Thompson
    • (squad member, before rescue) Lieutenant Ramirez – M1 Thompson
    • (squad member, after rescue) Sergeant Hall – StG-44
    • (squad member, after rescue) Sergeant Maser – StG-44
    • (squad member, after rescue) Manon Du Champs – StG-44
    • (nemesis) Freder Engel – StG-44
  3. Operation: Virus House
    • squad weapons – BAR x2, StG-44
    • (squad member) Corporal Olsen
    • (squad member) Sergeant Maser
    • (squad member) Sergeant Hall
    • (nemesis) Graf Von Schrader – StG-44, MG-42

Levels (sorry, can’t get the extra bullet points to go away):

  • St. Nazaire

In Nazi-occupied France, your friends here are the British commandos. They’re smart and efficient. St. Nazaire provides many places to take cover, but also many small rooms, so balance the use of your submachine guns and rifles.

    • Operation: Chariot

Short, easy. (A note: Germans will mostly use stick grenades (M24 Stielhandgranate)  on all levels , though you can’t use them on all levels.) The Brits mostly use Thompsons; the Germans, the Kar 98k. There are five MG-42s in this level.

      • M1 Garand (starter)
      • M1 Thompson (starter)
      • Karabiner 98k
      • MP40
      • Mills bomb
    • Raid on St. Nazaire

Your first real test. Easy only if you’re not careless. The Brits mostly use the Thompson; the Germans, the MP40. Nine MG-42s, including the three on board the HMS Cambeltown. (Fun fact – the Cambeltown was originally an American destroyer, the USS Buchanan. It was loaned to the British after it retired, was renamed, and was used to ram the docks on the St. Nazaire raid – Operation Chariot – just like in the game. The following morning it exploded due to the explosives on board, as planned in order to ruin the dock completely. In the actual raid, there were no American soldiers and only five soldiers made it out through the French countryside; the others either escaped by boat, were killed in action, or were captured.)

      • M1 Thompson (starter)
      • M1911 (starter)
      • Karabiner 98k
      • MP40
      • Mills bomb
    • Lights Out in the Port City

The Brits mostly use the Thompson; the Germans use the Kar 98k and the MP40 equally. There are six MG-42s throughout the map.

      • M1 Thompson (starter)
      • M1 Garand (starter)
      • MP40
      • Karabiner 98k
      • Mills bomb
    • Escape at Dawn

The Brits mostly use the Thompson; the Germans use the Kar 98k and the MP40 equally. There are three MG-42s. There are also two Panzer IVs.

      • M1 Garand (starter)
      • M1 Thompson (starter)
      • Karabiner 98k
      • MP40
      • Mills bomb
  • North Africa

In Nazi-controlled Tunisia, you once again join forces with the British. The Desert Rats historically were hard, cold, and desperate soldiers who fought to the last man, but in the game, your buddies are the dumbest you’ll have. Especially in the first mission, they are slow, they’re bad shots, and they have been known to throw grenades in the wrong direction or not nearly far enough. The second mission’s guys seem to be smarter. North Africa’s wide-open landscapes don’t provide much cover, so work on your sniping skills. Use the shotgun and MP40 for trench-clearing and short distance firing.

    • Operation: Blindfold

Relatively hard. The Brits mostly use shotguns and the Lee-Enfield; the Germans, the MP40. There are seven MG-42s. Two Panzer IVs.

      • Lee-Enfield No. 4 scoped (starter)
      • Winchester M1893/97 (starter)
      • MP40
      • M24 Stielhandgranate
    • Operation: V2 Silence

Easier in my opinion than the previous mission. Lots of places to take cover. The Brits mostly use shotguns and the Lee-Enfield; the Germans, the MP40. Two MG-42s. Two Panzer IVs, one of which is not being used.

      • Winchester M1893/97 (starter)
      • Lee-Enfield No.4 scoped (starter)
      • MP40
      • M24 Stielhandgranate
  • Russia

In Nazi-threatened Stalingrad, the Russian partisans and the Red Army cooperate with you toward a common goal: eliminating fascism. The Russians fight as hard as they can, which is not as much as the British commandos, and suffer greatly. They’re neither great nor bad. Russia provides more cover than North Africa, but the buildings are in horrible shape and are tiny. Watch out for stray fire.

    • Road to Stalingrad

Requires patience and good sniping skills. Lots of places to hide. The Russians mostly use the PPSh-41; the Germans, the Gewehr-43. Seven MG-42s. Three Panzer IVs.

      • PPSh-41 (starter)
      • Gewehr-43 (starter)
      • M1 Bazooka
      • MP40
      • M24 Stielhandgranate
    • Climbing Mamayev Hill

Relatively hard. The Russians mostly use the PPSh-41; the Germans, the StG-44. Six MG-42s. Four Panzer IVs.

      • PPSh-41 (starter)
      • Mosin-Nagant 1891 (starter)
      • M1 Bazooka
      • StG-44
      • M24 Stielhandgranate
  • Battle of the Bulge

 In snow-covered Belgium, you finally meet up with your fellow Americans. The American soldiers, like the British commandos, are smart and efficient. The Battle of the Bulge mixes large buildings with wide-open spaces, making it difficult to navigate. Machine guns are more active and numerous than ever here. In buildings, take your time, but out in the open, lose no time. If sniping tens of soldiers from a distance is safer than rushing them, do it.

    • Mission to Rocherath

As with the other Belgian missions, this level is fast-paced, against-the-odds type of fighting. Use your Adrenaline wisely. You’ll need a lot of automatic fire. The Americans use the BAR only; the Germans, mostly the MP40. Seventeen MG-42s. Eleven King Tiger tanks throughout the mission.

      • BAR (starter)
      • M1911 (starter)
      • MP40
      • M9 Bazooka
      • Gewehr-43 scoped
      • Mk. II Frag Grenade
    • Farmhouse Liberation

In my opinion, the hardest mission in the game. To get past the part where you enter the farmyard, you’ll just have to get lucky. After that it’s easier. Try to take cover whenever you can, or lay flat. The Americans use the Thompson and the StG-44; the Germans, mostly the StG-44. Eight MG-42s and three King Tigers.

      • M1 Thompson (starter)
      • M1 Garand scoped (starter)
      • StG-44
      • M9 Bazooka
      • Mk. II Frag Grenade
    • Operation: Virus Hous

The final mission. Very little places to take cover and tons of machine gun fire. Make sure you have full Adrenaline when you enter Von Schader’s bunker. The Americans use the BAR and the StG-44; the Germans use the StG-44 only. A grand total of twenty-four MG-42s and seven King Tiger tanks.

      • M1 Garand (starter)
      • BAR (starter)
      • StG-44
      • M9 Bazooka (starter)
      • Mk. II Frag Grenade

Weapons! (in-game stats may differ from real life) The Damage, Speed, and Accuracy stats are out of five.

Single Player Weapons

  • Submachine Guns
    • M1 Thompson
      • American, also used by the British. 20 rounds per magazine, with up to 140 extra rounds. Not as good as the MP40, but not bad. Although called the “M1″, it is actually the M1928 variant. The multiplayer version has more ammo and fires faster.
      • Damage: 3
      • Speed: 4
      • Accuracy: 2
      • Average, Placing: 3, tied for 4th
      • Used in levels: Operation: Chariot (common), Raid on St. Nazaire (common), Lights Out in the Port City (common), Escape at Dawn (common), Farmhouse Liberation (uncommon)
    • MP40
      • German, short for Maschinenpistole (“machine pistol”) 40. 32 rounds per magazine, with up to 168 extra rounds. One of the best weapons in the game, in my opinion. Good for any situation, even sniping! It is also the most commonly-used gun in the game, by you and by the Germans. The one used in multiplayer is slightly slower. One of Bulbajer’s personal favorites.
      • Damage: 3
      • Speed: 5
      • Accuracy: 4
      • Average, Placing: 4, tied for 1st
      • Used in levels: Operation: Chariot (uncommon), Raid on St. Nazaire (common), Lights Out in the Port City (common), Escape at Dawn (common), Operation: Blindfold (common), Operation: V2 Silence (common), Road to Stalingrad (rare), Mission to Rocherath (uncommon)
    • PPSh-41
      • Russian. 71 rounds per magazine, with up to 284 extra rounds. Not one of the good guns in the game, but it’s okay.
      • Damage: 2
      • Speed: 5
      • Accuracy: 2
      • Average, Placing: 3, tied for 4th
      • Used in levels: Road to Stalingrad (common), Climbing Mamayev Hill (common)
  • Pistols
    • M1911
      • American semi-automatic. 7 rounds per magazine, with up to 63 extra rounds. Not that great in comparison to the other guns, because it’s semi-automatic and has a low calibre and low accuracy. Still useful, though. You are the only soldier in the game to use a pistol. The multiplayer one has less extra ammo.
      • Damage: 3
      • Speed: 2
      • Accuracy: 3
      • Average, Placing: 2 2/3, tied for 5th
      • Used in levels: Raid on St. Nazaire (uncommon), Mission to Rocherath (uncommon)
  • Automatic Rifles
    • BAR
      • American, short for Browning Automatic Rifle. 20 rounds per magazine, with up to 160 extra rounds. Rather slow and heavy, but reliable and useful. The multi-player version is a bit slower. One of Bulbajer’s personal favorites.
      • Damage: 3
      • Speed: 3
      • Accuracy: 3
      • Average, Placing: 3, tied for 4th
      • Used in levels: Mission to Rocherath (common), Operation: Virus House (common)
    • StG-44
      • German, short for Sturmgewehr (“assault rifle”) 44. 30 rounds per magazine, with up to 150 extra rounds. Generally considered the first assault rifle ever. Possibly the best weapon in the game. Like the MP40, it’s good in any circumstance. The multiplayer one is slightly slower. One of Bulbajer’s personal favorites.
      • Damage: 4
      • Speed: 4
      • Accuracy: 4
      • Average, Placing: 4, tied for 1st
      • Used in levels: Climbing Mamayev Hil (common), Farmhouse Liberation (common), Operation: Virus House (common)
  • Bolt-action Rifles (excluding snipers)
    • Karabiner 98k
      • German, literally “Carbine 98 short” (k for kurz). 5 rounds per magazine, with up to 45 extra rounds. Definately not one of the better guns, though it’s fun to snipe with due to its powerful shot and loud noise. The multiplayer one has less extra ammo.
      • Damage: 4
      • Speed: 1
      • Accuracy: 4
      • Average, Placing: 3, tied for 4th
      • Used in levels: Operation Chariot (common), Raid on St. Nazaire (uncommon), Lights Out in the Port City (common), Escape at Dawn (common)
    • Mosin-Nagant 1891
      • Russian. 5 rounds per magazine, with up to 45 extra rounds. In my opinion, the worst gun in the game. It’s slow, ineffective, and relatively inaccurate. The multiplayer one has less extra ammo.
      • Damage: 4
      • Speed: 1
      • Accuracy: 3
      • Average, Placing: 2 2/3, tied for 5th
      • Used in levels: Climbing Mamayev Hill (uncommon)
  • Semi-automatic Rifles (excluding snipers)
    • M1 Garand
      • American. 8 rounds per magazine, with up to 112 extra rounds. One of the best weapons in the game. The only drag is that it can not reload mid-magazine, which is both historically innaccurate and does not occur anywhere else in the game. The multiplayer one has less extra ammo. One of Bulbajer’s personal favorites.
      • Damage: 5
      • Speed: 2
      • Accuracy: 5
      • Average, Placing: 4, tied for 1st
      • Used in levels: Operation: Chariot (uncommon), Lights Out in the Port City (uncommon), Escape at Dawn (common)
    • Gewehr-43
      • German, literally “Rifle 43.” 10 rounds per magazine, with up to 110 extra rounds. Overall a good weapon. Fun to make headshots with. The multiplayer one has less extra ammo.
      • Damage: 4
      • Speed: 2
      • Accuracy: 4
      • Average, Placing: 3 1/3, tied 3rd
      • Used in levels: Road to Stalingrad (common)
  • Sniper Rifles
    • Lee-Enfield No. 4 scoped
      • British bolt-action. 5 rounds per magazine, with up to 65 extra rounds. An excellent gun. The multiplayer one has less extra ammo.
      • Damage: 5
      • Speed: 1
      • Accuracy: 5
      • Average, Placing: 3 2/3, tied for 2nd
      • Used in levels: Operation: Blindfold (uncommon), Operation: V2 Silence (uncommon)
    • Gewher-43 scoped
      • German semi-automatic, literally “Rifle 43″ scoped. 10 rounds per magazine, with up to 40 extra rounds. Obviously, more accurate and damaging but otherwise same as the non-sniper version, but for some reason (probably to do with the sniper system of this particular gun) it is slower.
      • Damage: 5
      • Speed: 1
      • Accuracy: 5
      • Average, Placing: 3 2/3, tied for 2nd
      • Used in levels: Mission to Rocherath (uncommon)
    • M1 Garand scoped
      • American semi-automatic. 8 rounds per magazine, with up to 152 extra rounds. Obviously, more accurate and damaging but otherwise same as the non-sniper version. Just a little fact – the sniper models were officially M1C or M1D, depending on the manufactuerer of the scope system.
      • Damage: 5
      • Speed: 2
      • Accuracy: 5
      • Average, Placing: 4, tied for 1st
      • Used in levels: Farmhouse Liberation (uncommon)
  • Shotguns
    • Winchester M1893/97
      • American pump-action. 8 rounds per magazine, with up to 152 extra rounds. The old Model 1893 and Model 1897 shotguns proved to be fine weapons. Use it for mid-range shooting or short range combat. The multiplayer one has less ammo. One of Bulbajer’s personal favorites.
      • Damage: 4
      • Speed: 1
      • Accuracy: 2
      • Average, Placing: 2 1/3, tied for 7th
      • Used in levels: Operation: Blindfold (common), Operation: V2 Silence (common), Farmhouse Liberation (uncommon)
  • RPGs
    • M1 Bazooka
      • American anti-tank rocket launcher (prototype). 1 shot per loading time, with up to 9 extra shots. Able to take out several men or a small vehicle. In the game, it takes two to three shots to take out a Panzer IV depending on which one it is (the game designers made it easier for some reason to take out the first Panzer in Climbing Mamayev Hill). It also depends on how close to to the main gun your shot is.
      • Damage: -
      • Speed: 0
      • Accuracy: 4
      • Average, Placing: 2, 8th
      • Used in levels: Road to Stalingrad, Climbing Mamayev Hill
    • M9 Bazooka
      • American anti-tank rocket launcher. 1 shot per loading time, with up to 9 extra shots. Same as M1 Bazooka, except it has a viewing lense attached and may be more powerful (it takes the same amount of shots to knock out a King Tiger tank as a Panzer IV with an M1, which has considerably less armor).
      • Damage: -
      • Speed: 0
      • Accuracy: 5
      • Average, Placing: 2 1/2, 6th
      • Used in levels: Mission to Rocherath, Farmhouse Liberation, Operation: Virus House
  • Grenades
    • Mills Bomb
      • British fragmentation. You can carry up to 10.
      • Used in levels: Operation: Chariot, Raid on St. Nazaire, Lights Out in the Port City, Escape at Dawn
    • M24 Stielhandgranate
      • German friction-ignited concussion, literally “Model 24 Stick Hand Grenade”. You can carry up to 10. The multiplayer version has less.
      • Used in levels: Operation: Blindfold, Operation: V2 Silence, Road to Stalingrad, Climbing Mamayev Hill
    • Mk. II Frag Grenade
      • American time-fused fragmentation. You can carry up to 10. The multiplayer version has less.
      • Used in levels: Mission to Rocherath, Farmhouse Liberation, Operation: Virus House
  • Machine Guns
    • MG-42
      • German GPMG (general-purpose machine gun), “MG” short for maschinengewehr (“machine rifle”). Unlimited ammo, but barrel overheats if you fire for too long and you have to wait a few seconds. Damage, speed, and accuracy are high, making for a terrific gun; too bad you can’t take it with you. For cover from enemy fire, get in the crawling position before you man the gun; because of a flaw in the game, you will be able to shoot at the Germans but all they will be able to do is fire where your body should be, upright.
      • Used in levels: Operation: Chariot (5), Raid on St. Nazaire (9), Lights Out in the Port City (6), Escape at Dawn (3), Operation: Bilndfold (7), Operation: V2 Silence (3), Road to Stalingrad (7), Climbing Mamayev Hill (6), Mission to Rocherath (17), Farmhouse Liberation (8), Operation: Virus House (24)

Multiplayer Weapons

  • Submachine Guns
    • Sten Mk. II
      • British. 32 rounds per magazine, with up to 96 extra rounds. It’s okay, but rather unremarkable. Not one of the better weapons.
      • Damage: 1
      • Speed: 4
      • Accuracy: 2
      • Average, Placing: 2 1/3, tied for 7th
    • MP28
      • German. 32 rounds per magazine, with up to 96 extra rounds. Again, it’s okay, but unremarkable. I like it a little better than the Sten Mk. II.
      • Damage: 1
      • Speed: 4
      • Accuracy: 2
      • Average, Placing: 2 1/3, tied for 7th
    • M1 Thompson
      • American. More accurately, it is the M1928 model, not the M1. 30 rounds per magainze, with up to 90 extra rounds. A little faster than the single-player version with more primary ammo and less extra ammo, otherwise the same.
    • MP40
      • German. 32 rounds per magaizne, with up to 96 extra rounds. A little slower than the single-player version and has less extra ammo, but otherwise the same.
  • Pistols
    • M1911
      • American semi-automatic. 7 rounds per magazine, with up to 14 extra rounds. Less extra ammo than the single-player version, but otherwise the same.
  • Automatic Rifles
    • BAR
      • American, short for Browning Automatic Rifle. 20 rounds per magazine, with up to 160 extra rounds. A little slower than the single-player version, otherwise the same.
    • StG-44
      • German, short for Sturmgewehr (“assault rifle”) 44. 30 rounds per magazine, with up to 150 extra rounds. A little slower than the single-player version, but otherwise the same.
  • Bolt-action Rifles (excluding snipers)
    • Mosing-Nagant 1891
      • Russian. 5 rounds per magazine, with up to 35 extra rounds. Less extra ammo than the single-player version, but otherwise the same.
    • Karabiner 98k
      • German, literally “Carbine 98 short” (k for kurz). 5 rounds per magazine, with up to 35 extra rounds. Less extra ammo than the single-player version, but otherwise the same.
  • Semi-automatic Rifles
    • M1 Garand
      • American. 8 rounds per magazine, with up to 32 extra rounds. Less extra ammo than the single-player version, otherwise the same.
    • Gewehr-43
      • German, literally “Rifle 43″. 10 rounds per magazine, with up to 30 extra rounds. Less extra ammo than the single-player version, but otherwise the same.
  • Sniper Rifles
    • Mosing-Nagant 1891 scoped
      • Russian bolt-action. 5 rounds per magazine, with up to 25 extra rounds. Obviously, more accurate and less damaging but otherwise the same as the non-scope version, except it has less extra ammo.
      • Damage: 5
      • Speed: 1
      • Accuracy: 5
      • Average, Placing: 3 2/3, tied for 2nd.
    • Lee-Enfield No. 4 scoped
      • British bolt-action. 10 rounds per magazine, with up to 20 extra rounds. More primary ammo and less extra ammo than the single-player version, but otherwise the same.
  • Shotguns
    • Winchester M1893/97
      • American pump-action. 5 rounds per magazine, with up to 16 extra rounds. Less ammo than the single-version, but otherwise the same.
  • RPGs
    • M9 Bazooka
      • American anti-tank rocket launcher. 1 round. No extra ammo (the single-player version has 9 extra rounds), but otherwise the same as the single-player version.
  • Grenades
    • Mk. II Frag Grenade
      • American time-fused fragmentation. You can hold up to 2, which is less than the single-player version, and it explodes sooner, but otherwise the same.
    • M24 Stielhandgranate
      • German friction-ignited concussion. You can hold up to 2, which is less than the single-player version, and it explodes sooner, but otherwise the same.

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*the image of the Bulbasaur found in a Google search on 6/6/09, copied from bebo.com – Profile from Takato Matsuki <Taikotomatasuki>. Document work © 2009. I got all my information from playing EA GamesMedal of Honor: European Assault and from viewing articles on Wikipedia. EA Games owns this game, not me. The image of the Bulbasaur is not mine. Pokémon is a registered trademark of Nintendo.

One Response to “Medal of Honor: European Assault Guide”

  1. Bulbajer’s Top 10 Medal of Honor: European Assault Guns « Bulbajer's Encyclopedia Says:

    [...] Top 10 Medal of Honor: European Assault Guns By Bulbajer For more information, see Medal of Honor: European Assault Guide. This list is not judging on stats but on Bulbajer’s personal [...]

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